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1. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: serras bang wrote: the raven for a good tank and good dps and im meaning good tank and around 700 dps we already sacrafise 1 mid, 2 lows and 2 rig slots to keep it running stable and its not even that stable at just 33% ...
- by serras bang - at 2013.04.22 19:40:00
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2. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Bugsy VanHalen wrote: Grunnax Aurelius wrote: Can we give the Raven some more cap and cap recharge please, or give all the Attack Battleships a role bonus that reduces cap requirement of MicroWarpdrives by 25%? MWD o...
- by serras bang - at 2013.04.22 17:31:00
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3. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
the raven looks good however will that extra mid actualy be usefull as for pve the mid that should have been spare and usualy some of the lows had to be used with cap rechargers ect so my question is is this problem fixed with the update or just a...
- by serras bang - at 2013.04.21 19:17:00
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4. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Mund Richard wrote: Dana Gilmour wrote: 2. It would have the same damage with BC IV and will be better with BC V. Where exactly is the nerf, you plan to fly the ship with skill II and want it balanced at that skill? B...
- by serras bang - at 2013.02.10 17:18:00
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5. Add a new penlaty to shield modules - in Player Features and Ideas Discussion [original thread]
im gonna have to agree with lagus a lot of shield tanking ships at least active tanked ships are barely cap stable if at all and generaly the only active shield tank ships that are stable is pve ones and i mean barely stable at around 30 - 35% i.e...
- by serras bang - at 2013.02.04 00:23:00
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6. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Pinky Denmark wrote: You're missing the point - T2 armor reps are usually better than Meta 4 with higher fittings in return. Anyway active tanking still has huge issues keeping up with the damage from even a single battlecruiser... Anyhow... ...
- by serras bang - at 2013.02.04 00:05:00
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7. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
ok to wade in here as i usualy protect the cal pilots yes everyone im back to make your life hell on the forums. few points to make on both the ferox and the drake. 1 why dose the ferox have a base lock range higher than the drake when we all kn...
- by serras bang - at 2013.02.03 23:58:00
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8. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: serras bang wrote: no cause even a cnr with an invuln and a em hardners still dosent pull the resists above 70% i.e bad and a raven has to be mission specific tanked with causes problem in other missions were you encou...
- by serras bang - at 2012.11.25 02:55:00
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9. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Zyella Stormborn wrote: serras bang wrote: would also help if caldari actualy had a good bs for missions in the first place. ........ You lost a lot of credibility here. Raven was absolute king of L4's for years. Mach and Vargur are c...
- by serras bang - at 2012.11.24 12:59:00
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10. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: I agree that the Caldari battleships needs some love and the the Raven description is just plain wrong, but aren't these ships lined up for some tiericide treatment in any case? I might be wrong on the last point, bu...
- by serras bang - at 2012.11.24 01:28:00
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11. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Faora Zod wrote: Lili Lu wrote: Ubat Batuk wrote: Of course, so let's further reduce the DPS... so it will take me 2 hours for a Level 4 mission! This is r etard... No it's called train a ******* BS and large weapons like every other r...
- by serras bang - at 2012.11.24 01:19:00
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12. More fleeting on missions - in Player Features and Ideas Discussion [original thread]
quite frankly i like running missions solo i enjoy it more i cant always get a team of players to do lvl 4s with i wont go with randoms i prefer solo mission simple as that not everyone wants to come in after work spend an hour or 2 getting a team...
- by serras bang - at 2012.11.23 23:59:00
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13. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Bouh Revetoile wrote: Explosion radius ? With one rigor rig, you have almost the same application than fury heavy missiles. They have no problem hitting BC and up, and if you add some target painters, cruisers are not prob...
- by serras bang - at 2012.11.22 01:42:00
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14. Bring Big Ships Back To Small Scale / Solo: Remove Bonus Restrictions - in Player Features and Ideas Discussion [original thread]
L4ST wrote: please do not refer to that one single example I gave. I am not complaining about how my shiny ship didn't blow up an Enyo (it wasn't a real fight anyway). I appreciate the effort, but I don't need guides how to kill an Enyo with a ...
- by serras bang - at 2012.11.21 12:31:00
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15. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
really thats why the speed was only at 121 witch says the mwd wasnt activ thus haveing no sig bloom
- by serras bang - at 2012.11.21 12:15:00
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16. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Ioci wrote: Bouh Revetoile wrote: Here a fleet Raven : [Raven, test_cruise] 6x Cruise Missile Launcher II (Caldari Navy Mjolnir Cruise Missile) Heavy Energy Neutralizer II Medium Energy Neutralizer II 100MN Microwarpdrive II 2x Large Shiel...
- by serras bang - at 2012.11.21 12:00:00
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17. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Skahd Hii wrote: Should you not introduce a new module that improves the flight-time and/or max-velocity and/or explosion-radius and/or explosion-velocity of missile based weapons? Somewhat the missile equivalent of a tracking enhancer. no a...
- by serras bang - at 2012.11.21 11:24:00
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18. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Here a fleet Raven : [Raven, test_cruise] 6x Cruise Missile Launcher II (Caldari Navy Mjolnir Cruise Missile) Heavy Energy Neutralizer II Medium Energy Neutralizer II 100MN Microwarpdrive II 2x Large Shield Extender II 2...
- by serras bang - at 2012.11.21 10:15:00
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19. Stop Tiericide After Cruisers! - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: a drake fully fitted is more like 65mil and all tier 2 bc's will get nerfed in slots and HP so the mineral cost may drop a little anyway. But this is no bad thing as cruisers will be more cost effective now so they might get...
- by serras bang - at 2012.11.21 08:55:00
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20. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Jorma Morkkis wrote: serras bang wrote: Jorma Morkkis wrote: Why not train other weapon systems? If you only train missiles and Caldari ships you will run out of useful stuff after 2 or 3 years. If you don't care about pvp you're not goi...
- by serras bang - at 2012.11.21 08:49:00
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